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Henrique Torres de Almeida Rodrigues

Software Developer

|Brasilia, Brazil

Education

Postgraduate in Systems Development with Java

Faculdade Unyleya

Mar. 2019 - Nov. 2019

Bachelor's Degree in Computer Science

Universidade de Brasília - UnB

Aug. 2014 - Dec. 2018

Languages

Portuguese (Native)

English (Advanced)

Italian (Advanced)

French (Basic)

Spanish (Basic)

Profile

I am a Senior Software Engineer and C# Specialist with over 6 years of experience building high-scale mobile games and interactive products. Holding a Unity Professional Certificate and a BSc in Computer Science, I specialize in architecting scalable systems and foundational SDKs.

An enthusiast of modular architecture and SOLID principles My background bridges the gap between high-performance game engineering and robust enterprise software development.

Professional Experience

Unity Game Engineer

Fortis Games

Remote, Brazil

Oct. 2023 - Present

Standardized core functionalities across 5+ mobile games by architecting a suite of foundational SDKs.

Delivered reusable packages for key functionalities like IAP, Persistence, and Analytics, including Unity integrations with native Android and iOS services.

Contributed to LiveOps and monetization by developing centralized systems for in-game store and interstitial content management.

Improved performance on various devices by creating a Device Tiering SDK for dynamic quality adjustment on mobile devices.

Increased launch reliability by implementing a Boot Flow Management solution to improve application startup stability.

Contract Unity Game Engineer

Multiple Studios (Consulting & Contracts)

Remote, Brazil

Jun. 2022 - Nov. 2023

Wildlife Studios

Shipped and supported Live Ops features for high-scale titles with 1M+ DAU (Block Craft 3D & Suspects).

Revamped in-game store logic by introducing configurable promotional systems to support LiveOps campaigns.

Implemented 3rd Party 3D interstitial ads (Anzu) and text moderation (Spectrum Labs) to improve monetization and community features.

ELDORADO Institute

Led the port of a legacy educational game from JavaScript to Unity.

Delivered a .NET Core (WPF) data management solution for Nansen's electricity metering devices.

Developed and maintained .NET Core (WPF) desktop applications, alongside native Android applications in Kotlin, for an electricity metering solution.

Azumo LLC / Zynga

Developed Meta Game features and improved FTUE for Game of Thrones: Legends.

Contributed to product and design discussions together with Zynga and WB stakeholders.

Delivered polished gameplay mechanics by translating designer specifications into functional code.

XR Unity Engineer

Sidia Institute of Science and Technology

Manaus, Brazil

Apr. 2021 - Jun. 2022

Delivered Augmented Reality (AR) features for Samsung's OneUI on HoloLens 2 using MRTK.

Prototyped AR-based applications} for Samsung Galaxy S devices, integrating smartwatch data and native mobile APIs to explore new interaction scenarios.

Fullstack Software Developer

Grupo ICTS

Brasília, Brazil

Aug. 2020 - Mar. 2021

Improved system efficiency and UX by developing new features for SICOOB's life insurance applications.

Worked with Java EE, Spring, Hibernate, DB2, and Angular in an Agile (Scrum) environment.

Fullstack Software Developer

Globalweb Outsourcing

Brasília, Brazil

Feb. 2019 - Aug. 2020

Developed features for a high-traffic lottery web solution handling 2M+ users and 80M bets.

Implemented a shopping cart refactor, user notifications, and new betting modalities on the frontend.

Integrated Mercado Pago API and modernized legacy systems using IBM MQ and COBOL.

Worked with Java EE, AngularJS, DB2, and OpenJPA for backend and frontend improvements.

Research Assistant - Developer

IBICT

Brasília, Brazil

Sep. 2018 - Feb. 2019

Analyzed and proposed a new infrastructure migration model for the VISAO data visualization platform.

Worked with HTML, JavaScript, Angular, PHP, and MySQL.