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Henrique Torres de Almeida Rodrigues

Software Developer

|Brasilia, Brazil

Education

Postgraduate in Systems Development with Java

Faculdade Unyleya

Mar. 2019 - Nov. 2019

Bachelor's Degree in Computer Science

Universidade de Brasília - UnB

Aug. 2014 - Dec. 2018

Languages

Portuguese (Native)

English (Advanced)

Italian (Advanced)

French (Basic)

Profile

I am a Brazilian-Italian game developer who holds a Unity Professional Certificate and a Bachelor's Degree in Computer Science. My passion for gaming, linguistics, and technology drives my professional journey.

An enthusiast of Agile Methodologies, I am also a polyglot who enjoys learning new natural and programming languages. This blend of skills and interests uniquely positions me to contribute to innovative projects that require technical proficiency and creative problem-solving.

Professional Experience

Unity Game Engineer

Fortis Games

Remote, Brazil

Oct. 2023 - Current

Standardized core functionalities across 5+ mobile games by architecting a suite of foundational SDKs.

Delivered reusable packages for key functionalities like IAP, Persistency, Deeplinking, and Analytics.

Streamlined LiveOps and monetization by engineering centralized Store and Interstitial content systems.

Improved performance on various devices by creating a Device Tiering SDK for dynamic quality adjustment.

Increased launch reliability by implementing a robust Bootflow management package.

Unity Game Engineer

Multiple Studios (Consulting & Contracts)

Remote, Brazil

Jun. 2022 - Nov. 2023

**Wildlife Studios (Jun. 2022 - Nov. 2022)**

Shipped and supported Live Ops features for high-scale titles with 1M+ DAU (Block Craft 3D & Suspects).

Boosted monetization by revamping the in-game store logic with dynamic promotional systems.

Implemented 3rd Party 3D interstitial ads (Anzu) and text moderation (Spectrum Labs).

Role ended due to company-wide layoff.

**ELDORADO Institute (Feb. 2023 - Oct. 2023)**

Led the port of a legacy educational game from JavaScript to Unity.

Delivered a .NET Core (WPF) data management solution for Nansen's electricity metering devices.

Developed and maintained both .NET Core (WPF) desktop and Kotlin mobile applications concurrently.

**Azumo LLC / Zynga (Aug. 2023 - Nov. 2023)**

Developed Meta Game features and improved FTUE for Game of Thrones: Legends.

Influenced product direction through contributions to core design decisions with Zynga & WB stakeholders.

Delivered polished gameplay mechanics by translating designer specifications into functional code.

Short-term consultancy project.

XR & Games Unity Software Developer

Sidia Institute of Science and Technology

Manaus, Brazil

Apr. 2021 - Jun. 2022

Delivered Augmented Reality (AR) features for Samsung's OneUI on HoloLens 2 using MRTK.

Prototyped innovative game concepts for flagship Samsung Galaxy S devices, integrating AR and smartwatch data.

Fullstack Software Developer

Grupo ICTS

Brasília, Brazil

Aug. 2020 - Mar. 2021

Improved system efficiency and UX by developing new features for SICOOB's life insurance applications.

Worked with Java EE, Spring, Hibernate, DB2, and Angular in an Agile (Scrum) environment.

Fullstack Software Developer

Globalweb Outsourcing

Brasília, Brazil

Feb. 2019 - Aug. 2020

Developed features for a high-traffic lottery web solution handling 2M+ users and 80M bets.

Implemented a shopping cart refactor, user notifications, and new betting modalities on the frontend.

Integrated Mercado Pago API and modernized legacy systems using IBM MQ and COBOL.

Worked with Java EE, AngularJS, DB2, and OpenJPA for backend and frontend improvements.

Research Assistant - Developer

Instituto Brasileiro de Informação em Ciência e Tecnologia - IBICT

Brasília, Brazil

Sep. 2018 - Feb. 2019

Analyzed and proposed a new infrastructure migration model for the VISAO data visualization platform.

Worked with HTML, JavaScript, Angular, PHP, and MySQL.