



Faculdade Unyleya
Mar. 2019 - Nov. 2019
Universidade de Brasília - UnB
Aug. 2014 - Dec. 2018
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Portuguese (Native)
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English (Advanced)
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Italian (Advanced)
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French (Basic)
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Spanish (Basic)
I am a Senior Software Engineer and C# Specialist with over 6 years of experience building high-scale mobile games and interactive products. Holding a Unity Professional Certificate and a BSc in Computer Science, I specialize in architecting scalable systems and foundational SDKs.
An enthusiast of modular architecture and SOLID principles My background bridges the gap between high-performance game engineering and robust enterprise software development.
Fortis Games
Remote, Brazil
Oct. 2023 - Present
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Standardized core functionalities across 5+ mobile games by architecting a suite of foundational SDKs.
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Delivered reusable packages for key functionalities like IAP, Persistence, and Analytics, including Unity integrations with native Android and iOS services.
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Contributed to LiveOps and monetization by developing centralized systems for in-game store and interstitial content management.
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Improved performance on various devices by creating a Device Tiering SDK for dynamic quality adjustment on mobile devices.
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Increased launch reliability by implementing a Boot Flow Management solution to improve application startup stability.
Multiple Studios (Consulting & Contracts)
Remote, Brazil
Jun. 2022 - Nov. 2023
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Wildlife Studios
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Shipped and supported Live Ops features for high-scale titles with 1M+ DAU (Block Craft 3D & Suspects).
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Revamped in-game store logic by introducing configurable promotional systems to support LiveOps campaigns.
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Implemented 3rd Party 3D interstitial ads (Anzu) and text moderation (Spectrum Labs) to improve monetization and community features.
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ELDORADO Institute
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Led the port of a legacy educational game from JavaScript to Unity.
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Delivered a .NET Core (WPF) data management solution for Nansen's electricity metering devices.
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Developed and maintained .NET Core (WPF) desktop applications, alongside native Android applications in Kotlin, for an electricity metering solution.
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Azumo LLC / Zynga
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Developed Meta Game features and improved FTUE for Game of Thrones: Legends.
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Contributed to product and design discussions together with Zynga and WB stakeholders.
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Delivered polished gameplay mechanics by translating designer specifications into functional code.
Sidia Institute of Science and Technology
Manaus, Brazil
Apr. 2021 - Jun. 2022
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Delivered Augmented Reality (AR) features for Samsung's OneUI on HoloLens 2 using MRTK.
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Prototyped AR-based applications} for Samsung Galaxy S devices, integrating smartwatch data and native mobile APIs to explore new interaction scenarios.
Grupo ICTS
Brasília, Brazil
Aug. 2020 - Mar. 2021
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Improved system efficiency and UX by developing new features for SICOOB's life insurance applications.
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Worked with Java EE, Spring, Hibernate, DB2, and Angular in an Agile (Scrum) environment.
Globalweb Outsourcing
Brasília, Brazil
Feb. 2019 - Aug. 2020
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Developed features for a high-traffic lottery web solution handling 2M+ users and 80M bets.
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Implemented a shopping cart refactor, user notifications, and new betting modalities on the frontend.
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Integrated Mercado Pago API and modernized legacy systems using IBM MQ and COBOL.
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Worked with Java EE, AngularJS, DB2, and OpenJPA for backend and frontend improvements.
IBICT
Brasília, Brazil
Sep. 2018 - Feb. 2019
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Analyzed and proposed a new infrastructure migration model for the VISAO data visualization platform.
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Worked with HTML, JavaScript, Angular, PHP, and MySQL.