


Faculdade Unyleya
Mar. 2019 - Nov. 2019
Universidade de Brasília - UnB
Aug. 2014 - Dec. 2018
•
Portuguese (Native)
•
English (Advanced)
•
Italian (Advanced)
•
French (Basic)
I am a Brazilian-Italian game developer who holds a Unity Professional Certificate and a Bachelor's Degree in Computer Science. My passion for gaming, linguistics, and technology drives my professional journey.
An enthusiast of Agile Methodologies, I am also a polyglot who enjoys learning new natural and programming languages. This blend of skills and interests uniquely positions me to contribute to innovative projects that require technical proficiency and creative problem-solving.
Fortis Games
Remote, Brazil
Oct. 2023 - Current
•
Standardized core functionalities across 5+ mobile games by architecting a suite of foundational SDKs.
•
Delivered reusable packages for key functionalities like IAP, Persistency, Deeplinking, and Analytics.
•
Streamlined LiveOps and monetization by engineering centralized Store and Interstitial content systems.
•
Improved performance on various devices by creating a Device Tiering SDK for dynamic quality adjustment.
•
Increased launch reliability by implementing a robust Bootflow management package.
Multiple Studios (Consulting & Contracts)
Remote, Brazil
Jun. 2022 - Nov. 2023
•
**Wildlife Studios (Jun. 2022 - Nov. 2022)**
•
Shipped and supported Live Ops features for high-scale titles with 1M+ DAU (Block Craft 3D & Suspects).
•
Boosted monetization by revamping the in-game store logic with dynamic promotional systems.
•
Implemented 3rd Party 3D interstitial ads (Anzu) and text moderation (Spectrum Labs).
•
Role ended due to company-wide layoff.
•
**ELDORADO Institute (Feb. 2023 - Oct. 2023)**
•
Led the port of a legacy educational game from JavaScript to Unity.
•
Delivered a .NET Core (WPF) data management solution for Nansen's electricity metering devices.
•
Developed and maintained both .NET Core (WPF) desktop and Kotlin mobile applications concurrently.
•
**Azumo LLC / Zynga (Aug. 2023 - Nov. 2023)**
•
Developed Meta Game features and improved FTUE for Game of Thrones: Legends.
•
Influenced product direction through contributions to core design decisions with Zynga & WB stakeholders.
•
Delivered polished gameplay mechanics by translating designer specifications into functional code.
•
Short-term consultancy project.
Sidia Institute of Science and Technology
Manaus, Brazil
Apr. 2021 - Jun. 2022
•
Delivered Augmented Reality (AR) features for Samsung's OneUI on HoloLens 2 using MRTK.
•
Prototyped innovative game concepts for flagship Samsung Galaxy S devices, integrating AR and smartwatch data.
Grupo ICTS
Brasília, Brazil
Aug. 2020 - Mar. 2021
•
Improved system efficiency and UX by developing new features for SICOOB's life insurance applications.
•
Worked with Java EE, Spring, Hibernate, DB2, and Angular in an Agile (Scrum) environment.
Globalweb Outsourcing
Brasília, Brazil
Feb. 2019 - Aug. 2020
•
Developed features for a high-traffic lottery web solution handling 2M+ users and 80M bets.
•
Implemented a shopping cart refactor, user notifications, and new betting modalities on the frontend.
•
Integrated Mercado Pago API and modernized legacy systems using IBM MQ and COBOL.
•
Worked with Java EE, AngularJS, DB2, and OpenJPA for backend and frontend improvements.
Instituto Brasileiro de Informação em Ciência e Tecnologia - IBICT
Brasília, Brazil
Sep. 2018 - Feb. 2019
•
Analyzed and proposed a new infrastructure migration model for the VISAO data visualization platform.
•
Worked with HTML, JavaScript, Angular, PHP, and MySQL.